We collected all matches from Season 2024. This means that data started with Patch 14.1 (9 Jan 2024) and ended with Patch 14.24 (9 Jan 2025) (aka season 14).
Yes! We collected all publicly available games. For an exhaustive list of what doesn't count as publicly available, see "Which games do you not have data for?"
We suggest getting more pentakills so that you lose track of them and can't tell if one is missing next year. Seriously though, there are some edge cases where the data insertion on Riot's side failed or was so broken that we had to exclude it because of defects saving the data, bugs that occurred during the game, etc.
1. Customs and practice tool games are unavailable 2. Games operated by Tencent are unavailable 3. Coop vs AI data games are limited 4. Quick Play games since Patch 14.18 matched new players together with and/or against bots for their up to five first games; if a bot was present, the game will be unavailable 5. Some data is lost because of bugs, see "Hey my pentakill/longest game/… is missing in the data!". For example, remember the Viego Mejai's bug from 2021? Games with bugs like that get excluded from the data
After a series of unfortunate events in early 2021, geozukunft (the backend guy) had the unfortunate idea to do this and then said the most cursed words, "How much work can it be?" (It can be a lot of work.)
Public answer: We've wasted more money on this site than we've wasted time in LoL. Secret answer: View on our Ko-fi page (you can see the answer without paying, but after you read it you might want to donate. 😉)
Not for 2024, but future years, absolutely! (As long as we haven't started the ingestion process yet.) Contact us and we'll see what we can do.
Ever since button pressed data was introduced into the API, there's been a bug where Katarina's E and Xin Zhao's E button counts are always 0. Riot is aware of this issue but there is no timeline on if and when this will be fixed.
Check out on the ways you can message us on the Contact Page.
Check out on the ways you can message us on the Contact Page.
Please report it via one of our contact channels.
Check out on the ways you can message us on the Contact Page and we'll talk about it.
It wouldn't make sense to combine all the data into one single blob per player as there are just to many differences between say for example SoloQ and URF. This is why we grouped the different game modes (officially known as queues). We have following groups: Ranked Solo: Soloqueue Ranked Team: Flex queue, Clash Normal: Normal Draft, Normal Blind, Quick Play ARAM: Normal ARAM, ARAM Clash URF: URF, ARURF NB: Nexus Blitz Arena: 4-team Arena, 16-team Arena Swarm: Swarm AI: Coop vs AI Intro, Coop vs AI Beginner, Coop vs AI Intermediate
With the overhaul of pings during preseason 2023, Riot introduced ping data to their match data, which is what we process. Unfortunately, some of the data is missing altogether or almost always stuck on 0 even when we look at our own games where were pinging in deliberate ways to trigger updates of data. So, until this gets fixed on their end, our data will be missing (mis-ping?). If this makes you sad, there's a ping emoji in our Discord server that you can spam (within reason).
We translated into as many languages as we could find volunteers for. If we don't have your language, and you're interested in volunteering, we'd LOVE to have you! Please join our Discord server (check our Contact Page) and let us know you want to help!