Data starts with Patch 14.22 (6 Nov 2024) and ends with Patch 25.21 (4 Nov 2025). This is one year of data, November to November!
Yes! We collected all publicly available games. In addition, we're so cool that Riot helped us access the otherwise-restricted data for Brawl, Doom Bots and ARAM: Mayhem. For an exhaustive list of what doesn't count as publicly available, see "Which games do you not have data for?"
We suggest getting more pentakills so that you lose track of them and can't tell if one is missing next year. Seriously though, there are some edge cases where the data insertion on Riot's side failed or was so broken that we had to exclude it because of defects saving the data, bugs that occurred during the game, etc.
1. Customs and practice tool games are unavailable 2. Games operated by Tencent are unavailable 3. Coop vs AI games data is limited by choice 4. Quick Play and Swiftplay games since Patch 14.18 matched new players together with and/or against bots for up to their five first games; if a bot was present, the game will be unavailable 5. Some data is lost because of bugs, see "Hey my pentakill/longest game/… is missing in the data!". For example, remember the Viego Mejai's bug from 2021? Games with bugs like that get excluded from the data
After a series of unfortunate events in early 2021, geozukunft (the backend guy) had the unfortunate idea to do this and then said the most cursed words, "How much work can it be?" (It can be a lot of work.)
Public answer: We've wasted more money on this site than we've wasted time in LoL. Secret answer: View on our Ko-fi page (you can see the answer without paying, but after you read it you might want to donate. 😉)
Not for 2025, but future years, absolutely! (As long as we haven't started the ingestion process yet.) Contact us and we'll see what we can do.
Check out on the ways you can message us on the Contact Page.
Check out on the ways you can message us on the Contact Page.
Riot thought YearIn.LoL was super cool and awesome and wanted to help us be more cool and awesome! We're very grateful to them for their support, but we are still operating independently as the same team we've been from the start. Welcome to the League of YearIn.LoL!
Please report it via one of our contact channels.
Check out on the ways you can message us on the Contact Page and we'll talk about it.
It wouldn't make sense to combine all the data into one single blob per player as there are too many differences between (for example) soloqueue and URF. This is why we grouped the different game modes (officially known as queues). We have following groups: Ranked Solo: Soloqueue Ranked Team: Flex queue, Clash Normal: Normal Draft, Normal Blind, Quick Play, Swiftplay ARAM: Normal ARAM, ARAM Clash URF: URF, ARURF Arena: Arena Brawl: Brawl Doom Bots: Doom Bots, Doom Bots Hard, Veigar's Doom, Veigar's Curse, Veigar's Evil Mayhem: ARAM Mayhem AI: Coop vs AI Intro, Coop vs AI Beginner, Coop vs AI Intermediate
A takedown is a kill for your team that you participated in - either by securing the kill, or getting an assist on it. For example, if your KDA is 5/2/7 (5 kills and 7 assists), you got 12 takedowns.
Vision score is a value calculated by Riot correlated to how much useful vision you personally created and denied throughout a game, via wards or abilities.
Abilities are measured in keypresses. If you move Tibbers 30 times, you've cast ult 30 times. Well, 31 times, since you had to summon him once. If you're not happy about this, think how Jhin feels.
Ever since button press data was introduced into the API, there's been a bug where Katarina's E and Xin Zhao's E button counts are always 0. Riot is aware of this issue but there is no timeline on if and when this will be fixed.
This timeframe is the usual standard for most yearly recaps/year wrapped up infographs. Also, we wanted to go on vacation this year.